1. Packages
  2. Packages
  3. Discord Provider
  4. API Docs
  5. ServerWidget
Viewing docs for discord 2.7.0
published on Monday, May 18, 2026 by lucky3028
Viewing docs for discord 2.7.0
published on Monday, May 18, 2026 by lucky3028

    Manage the widget settings of a Discord server.

    Example Usage

    import * as pulumi from "@pulumi/pulumi";
    import * as discord from "@pulumi/discord";
    
    const lobby = new discord.VoiceChannel("lobby", {
        name: "lobby",
        serverId: serverId,
    });
    const example = new discord.ServerWidget("example", {
        serverId: serverId,
        enabled: true,
        channelId: lobby.id,
    });
    
    import pulumi
    import pulumi_discord as discord
    
    lobby = discord.VoiceChannel("lobby",
        name="lobby",
        server_id=server_id)
    example = discord.ServerWidget("example",
        server_id=server_id,
        enabled=True,
        channel_id=lobby.id)
    
    package main
    
    import (
    	"github.com/pulumi/pulumi-terraform-provider/sdks/go/discord/v2/discord"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		lobby, err := discord.NewVoiceChannel(ctx, "lobby", &discord.VoiceChannelArgs{
    			Name:     pulumi.String("lobby"),
    			ServerId: pulumi.Any(serverId),
    		})
    		if err != nil {
    			return err
    		}
    		_, err = discord.NewServerWidget(ctx, "example", &discord.ServerWidgetArgs{
    			ServerId:  pulumi.Any(serverId),
    			Enabled:   pulumi.Bool(true),
    			ChannelId: lobby.ID(),
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Discord = Pulumi.Discord;
    
    return await Deployment.RunAsync(() => 
    {
        var lobby = new Discord.VoiceChannel("lobby", new()
        {
            Name = "lobby",
            ServerId = serverId,
        });
    
        var example = new Discord.ServerWidget("example", new()
        {
            ServerId = serverId,
            Enabled = true,
            ChannelId = lobby.Id,
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.discord.VoiceChannel;
    import com.pulumi.discord.VoiceChannelArgs;
    import com.pulumi.discord.ServerWidget;
    import com.pulumi.discord.ServerWidgetArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            var lobby = new VoiceChannel("lobby", VoiceChannelArgs.builder()
                .name("lobby")
                .serverId(serverId)
                .build());
    
            var example = new ServerWidget("example", ServerWidgetArgs.builder()
                .serverId(serverId)
                .enabled(true)
                .channelId(lobby.id())
                .build());
    
        }
    }
    
    resources:
      lobby:
        type: discord:VoiceChannel
        properties:
          name: lobby
          serverId: ${serverId}
      example:
        type: discord:ServerWidget
        properties:
          serverId: ${serverId}
          enabled: true
          channelId: ${lobby.id}
    
    Example coming soon!
    

    Create ServerWidget Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new ServerWidget(name: string, args: ServerWidgetArgs, opts?: CustomResourceOptions);
    @overload
    def ServerWidget(resource_name: str,
                     args: ServerWidgetArgs,
                     opts: Optional[ResourceOptions] = None)
    
    @overload
    def ServerWidget(resource_name: str,
                     opts: Optional[ResourceOptions] = None,
                     enabled: Optional[bool] = None,
                     server_id: Optional[str] = None,
                     channel_id: Optional[str] = None,
                     server_widget_id: Optional[str] = None)
    func NewServerWidget(ctx *Context, name string, args ServerWidgetArgs, opts ...ResourceOption) (*ServerWidget, error)
    public ServerWidget(string name, ServerWidgetArgs args, CustomResourceOptions? opts = null)
    public ServerWidget(String name, ServerWidgetArgs args)
    public ServerWidget(String name, ServerWidgetArgs args, CustomResourceOptions options)
    
    type: discord:ServerWidget
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    
    resource "discord_serverwidget" "name" {
        # resource properties
    }

    Parameters

    name string
    The unique name of the resource.
    args ServerWidgetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args ServerWidgetArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args ServerWidgetArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args ServerWidgetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args ServerWidgetArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var serverWidgetResource = new Discord.ServerWidget("serverWidgetResource", new()
    {
        Enabled = false,
        ServerId = "string",
        ChannelId = "string",
        ServerWidgetId = "string",
    });
    
    example, err := discord.NewServerWidget(ctx, "serverWidgetResource", &discord.ServerWidgetArgs{
    	Enabled:        pulumi.Bool(false),
    	ServerId:       pulumi.String("string"),
    	ChannelId:      pulumi.String("string"),
    	ServerWidgetId: pulumi.String("string"),
    })
    
    resource "discord_serverwidget" "serverWidgetResource" {
      enabled          = false
      server_id        = "string"
      channel_id       = "string"
      server_widget_id = "string"
    }
    
    var serverWidgetResource = new ServerWidget("serverWidgetResource", ServerWidgetArgs.builder()
        .enabled(false)
        .serverId("string")
        .channelId("string")
        .serverWidgetId("string")
        .build());
    
    server_widget_resource = discord.ServerWidget("serverWidgetResource",
        enabled=False,
        server_id="string",
        channel_id="string",
        server_widget_id="string")
    
    const serverWidgetResource = new discord.ServerWidget("serverWidgetResource", {
        enabled: false,
        serverId: "string",
        channelId: "string",
        serverWidgetId: "string",
    });
    
    type: discord:ServerWidget
    properties:
        channelId: string
        enabled: false
        serverId: string
        serverWidgetId: string
    

    ServerWidget Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

    The ServerWidget resource accepts the following input properties:

    Enabled bool
    Whether the server widget is enabled.
    ServerId string
    The ID of the server to manage the widget for.
    ChannelId string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    ServerWidgetId string
    The ID of this resource.
    Enabled bool
    Whether the server widget is enabled.
    ServerId string
    The ID of the server to manage the widget for.
    ChannelId string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    ServerWidgetId string
    The ID of this resource.
    enabled bool
    Whether the server widget is enabled.
    server_id string
    The ID of the server to manage the widget for.
    channel_id string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    server_widget_id string
    The ID of this resource.
    enabled Boolean
    Whether the server widget is enabled.
    serverId String
    The ID of the server to manage the widget for.
    channelId String
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    serverWidgetId String
    The ID of this resource.
    enabled boolean
    Whether the server widget is enabled.
    serverId string
    The ID of the server to manage the widget for.
    channelId string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    serverWidgetId string
    The ID of this resource.
    enabled bool
    Whether the server widget is enabled.
    server_id str
    The ID of the server to manage the widget for.
    channel_id str
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    server_widget_id str
    The ID of this resource.
    enabled Boolean
    Whether the server widget is enabled.
    serverId String
    The ID of the server to manage the widget for.
    channelId String
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    serverWidgetId String
    The ID of this resource.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the ServerWidget resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Id string
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id str
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.

    Look up Existing ServerWidget Resource

    Get an existing ServerWidget resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: ServerWidgetState, opts?: CustomResourceOptions): ServerWidget
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            channel_id: Optional[str] = None,
            enabled: Optional[bool] = None,
            server_id: Optional[str] = None,
            server_widget_id: Optional[str] = None) -> ServerWidget
    func GetServerWidget(ctx *Context, name string, id IDInput, state *ServerWidgetState, opts ...ResourceOption) (*ServerWidget, error)
    public static ServerWidget Get(string name, Input<string> id, ServerWidgetState? state, CustomResourceOptions? opts = null)
    public static ServerWidget get(String name, Output<String> id, ServerWidgetState state, CustomResourceOptions options)
    resources:  _:    type: discord:ServerWidget    get:      id: ${id}
    import {
      to = discord_serverwidget.example
      id = "${id}"
    }
    
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    ChannelId string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    Enabled bool
    Whether the server widget is enabled.
    ServerId string
    The ID of the server to manage the widget for.
    ServerWidgetId string
    The ID of this resource.
    ChannelId string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    Enabled bool
    Whether the server widget is enabled.
    ServerId string
    The ID of the server to manage the widget for.
    ServerWidgetId string
    The ID of this resource.
    channel_id string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    enabled bool
    Whether the server widget is enabled.
    server_id string
    The ID of the server to manage the widget for.
    server_widget_id string
    The ID of this resource.
    channelId String
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    enabled Boolean
    Whether the server widget is enabled.
    serverId String
    The ID of the server to manage the widget for.
    serverWidgetId String
    The ID of this resource.
    channelId string
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    enabled boolean
    Whether the server widget is enabled.
    serverId string
    The ID of the server to manage the widget for.
    serverWidgetId string
    The ID of this resource.
    channel_id str
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    enabled bool
    Whether the server widget is enabled.
    server_id str
    The ID of the server to manage the widget for.
    server_widget_id str
    The ID of this resource.
    channelId String
    The channel ID that the widget will generate an invite to, or null if set to no invite.
    enabled Boolean
    Whether the server widget is enabled.
    serverId String
    The ID of the server to manage the widget for.
    serverWidgetId String
    The ID of this resource.

    Import

    The pulumi import command can be used, for example:

    $ pulumi import discord:index/serverWidget:ServerWidget example "<server id>"
    

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    discord lucky3028/terraform-provider-discord
    License
    Notes
    This Pulumi package is based on the discord Terraform Provider.
    Viewing docs for discord 2.7.0
    published on Monday, May 18, 2026 by lucky3028

      Try Pulumi Cloud free.
      Your team will thank you.

      Start free trial